A safe capture checklist
- Choose an encounter with a capturable target; AG-14 improves chances against Elites and Bosses but does not say that every Elite, Boss, story unit, creature, or vehicle is valid.
- Bring the target down without finishing it. Stop damage-over-time and uncontrolled squad fire when the capture window matters.
- Switch to the capture system shown by the current HUD. Community answers use different control descriptions, so trust the live binding prompt over an old guide.
- Confirm that Capture Rounds remain. A missing action can be an ammunition or target-state problem rather than a permanent unlock loss.
- For Elite or Boss attempts, compare the three advanced Capture Rounds introduced in AG-14; the announcement gives no exact percentages.
- After a failed attempt, use the short protection window to stop accidental lethal damage. Leader melee bypasses that protection, so avoid it if capture is still the goal.
- Return to the colony and process the captive through the Prison workflow.
Why player answers conflict
Two launch-week Steam threads contain different explanations for the capture input, health threshold, ammunition tier, and failure causes. They prove strong demand, not a stable formula. The interface and tutorial also changed repeatedly before launch. This page therefore separates official mechanics from community troubleshooting.
Confirmed versus still being tested
| Question | Current answer | Evidence |
|---|---|---|
| Does capture exist? | Yes; weakened enemies can be taken back to the base. | Official Steam description. |
| Are there advanced Capture Rounds? | Yes; AG-14 added three with higher chances against Elites and Bosses. | Official AG-14 announcement. |
| What happens after a failed attempt? | The target cannot be killed for a short period, except by Leader melee. | Official AG-14 announcement; duration unpublished. |
| Is there a pity system? | A July 22 pre-launch update introduced one; its current threshold and exact behavior have not been retested here. | Official historical note, current-build test UNKNOWN. |
| What exact HP threshold is required? | Not published. | Conflicting community reports. |
| What is the pity count? | Not published. | Official note gives no number. |
| Can every enemy be captured? | No universal claim is supported. | Target matrix needs current-build testing. |
| Why did the button disappear? | Check valid target, Capture Rounds, current binding, and encounter state. | Troubleshooting sequence; not one confirmed universal bug. |
Next verification target
A screenshot-backed target matrix should record enemy name, location, public build, capture prompt state, ammunition, successful/failed attempts, and post-capture result. Until that exists, exact percentage claims remain excluded.
Sources checked
- AG-14 advanced Capture Rounds and failed-attempt protection ↗
- Official capture description ↗
- Historical official capture pity note ↗
- Launch-week player capture question ↗
- Launch-week missing capture control report ↗
Accessed or re-checked August 20, 2026. External links open the original source.