Choose the right crafting mode
| Mode | Official behavior | Editorial starting point |
|---|---|---|
| Order | Produces a specified quantity, then stops; pauses if materials run out. | One-time equipment, a quest requirement, or a controlled batch. |
| Stock | Keeps an item's quantity above a specified threshold. | Ammunition, food, healing, and recurring supplies with a desired reserve. |
| Auto | Produces indefinitely, pausing and resuming with material availability. | Stable intermediate resources whose continuous use justifies the input drain. |
A practical setup sequence
- Build and activate the Warehouse to unlock the three crafting modes.
- Put limited early materials into Order Mode until you know which lines are actually recurring.
- Move operational supplies to Stock Mode and start with conservative thresholds.
- Reserve Auto Mode for dependable inputs; otherwise one chain can starve every other project.
- Queue research, then check whether the labor, material, and transport layers can support the newly unlocked production.
What AG-14 changes in diagnosis
AG-14 fixed a defect where soldiers could make resources disappear while hauling. If a chain still stalls after updating, inspect current inputs, staffing, transport, storage, and recipe mode rather than treating the old disappearance bug as the default explanation. The patch does not publish hauling throughput or an ideal Stock threshold.
Evidence status
| Claim type | Status |
|---|---|
| Officially explicit | Order, Stock, and Auto behavior; Warehouse unlock; AG-14 hauling fix. |
| Current-build tested here | UNKNOWN — this repository has no controlled threshold or throughput capture. |
| Editorial advice | The mode-selection sequence above is a conservative diagnostic starting point, not an official optimum. |
Sources checked
Accessed or re-checked August 20, 2026. External links open the original source.