August 15 · AG-14

  • Capture: three advanced Capture Rounds with higher chances against Elites and Bosses; failed targets receive short kill protection, except against Leader melee.
  • Cores: Vortex Shell damage increased; Thunderbolt Arrow damage area increased. No values were published.
  • Saves and interface: saves sort by creation time ascending; 16:10 deployment-bar layout and text overlap improved.
  • Fixes: battle results can open again; soldiers no longer make resources disappear while hauling; multiple animation, audio, localization, price, visual, and state issues were fixed.
  • Caveat: the announcement says the FSR crash change is an attempted fix, so this manual does not mark every FSR crash universally resolved.

August 12 · AG-12

  • Added: Soldier Aging toggle, Exile, automatic save backups, and manual deposit quantities for buildings.
  • Progression: lower Soldier Upgrade requirements, faster Prison research, better early rewards, and lower Infested Nest difficulty.
  • Performance and guidance: tutorial loading, objective guidance, UI, collision, audio, and visual improvements.
  • Fixes: save loading, Scourgeborn Arena crash, FSR Frame Generation in Borderless, Turkish locale building models, electrocuted-interface freeze, and several mission/model issues.
  • Former known issue: V not opening battle stats was later marked fixed in AG-14.

August 11 · State Maintenance Directive

  • Fixed save data failing to save under some conditions.
  • Fixed tutorial/battle models, Sattleri Energist lightning, the Leader becoming trapped in the Office, Toxic Fog Core against the Tree of Asherah, and the Prepare for Auryto objective count.
  • Added male voice lines and Special Creator Soldier renaming.

August 10 · Early Access launch

The game launched in Early Access with a 17% launch discount and an official roadmap. The developer asked for reports through the in-game feedback tool, Steam forums, and community channels.

Version policy for this manual

We quote the official announcement title and date. Public Steam build IDs are observations, not official semantic versions, and this site does not silently map one to a directive. Older demo/prologue notes remain history unless current Early Access evidence reconfirms the behavior.

Sources checked

Accessed or re-checked August 20, 2026. External links open the original source.