A reliable food loop
- Choose one repeatable early meal whose ingredients your current colony can obtain consistently.
- Assign the necessary gathering, farming, transport, and cooking work without starving another critical chain.
- Use Stock Mode after the Warehouse unlock so production maintains a reserve rather than running forever.
- Set a conservative threshold, observe one full consumption cycle, then raise it only if inputs and labor recover.
- Inspect seed and greenhouse inputs manually. Launch-week player reports say some restocking behavior is not a closed automatic loop.
- Add variety or morale-oriented food only after the basic hunger reserve survives expeditions and staffing changes.
Order, Stock, or Auto?
| Food job | Recommended starting mode | Why |
|---|---|---|
| Quest or one-time meal | Order | Stops after the required batch. |
| Everyday prepared food | Stock | Maintains a buffer against consumption. |
| Stable intermediate ingredient | Auto with caution | Useful only if the input source cannot drain another priority. |
| Rare ingredient recipe | Order | Prevents a premium input from disappearing into continuous production. |
Diagnose one failed cycle
| Symptom | Check next | Evidence boundary |
|---|---|---|
| Recipe is configured but idle | Inputs at the destination, assigned labor, and recipe mode. | Diagnostic sequence; not one universal bug. |
| Gathered items vanish or never arrive | Update first, then observe hauling and storage. | AG-14 fixed one resource-disappearance defect. |
| Stock never reaches its threshold | Consumption rate, upstream supply, transport, and competing recipes. | Threshold behavior is official; ideal value is UNKNOWN. |
| Greenhouse or seed loop stops | Inspect replenishment manually. | Player-reported question; no verified closed-loop recipe table here. |
Evidence status
Official: food/manufacturing exists, Stock maintains a threshold, and AG-14 fixed a hauling disappearance issue. Player-reported: worker assignment, greenhouse restocking, and configured-versus-supplied recipes cause confusion. Editorial inference: the one-cycle diagnostic above. Current-build tested: UNKNOWN.
Sources checked
- Official crafting modes ↗
- AG-14 hauling fix ↗
- Official food/manufacturing loop ↗
- Launch-week automation discussion ↗
- Greenhouse/restocking discussion ↗
Accessed or re-checked August 20, 2026. External links open the original source.