What it does

Official updates introduced the Resource Transport Station as a building whose assigned soldiers collect scattered base resources and move them to a centralized point. Later patches improved how its information appears in the Leader's Agenda and adjusted its building category.

What AG-14 fixed

The August 15 directive says soldiers could sometimes cause resources to disappear while hauling and marks that issue fixed. It does not publish a transport radius, carrying capacity, throughput, or proof that every post-update stall has the same cause.

Troubleshoot a stalled chain

  1. Confirm the gathering job is producing items on the ground.
  2. Confirm the Resource Transport Station is built, available, and staffed.
  3. Check whether its collection or storage is blocked by capacity, access, or missing labor.
  4. Check the Warehouse or destination inventory rather than only the production building.
  5. Confirm the recipe has the correct mode and sufficient deposited quantity; AG-12 added manual deposit amounts.
  6. Observe one item through gather → transport → store → consume before scaling the chain.

What it does not prove

  • It does not make every greenhouse, recipe, or seed loop fully self-sustaining.
  • It does not publish one fixed hauling radius or throughput in official notes.
  • It does not remove the need for assigned labor and storage capacity.
  • It is not evidence that the colony can be managed entirely from one menu; the developer has explicitly kept physical base interaction in the design.

Sources checked

Accessed or re-checked August 20, 2026. External links open the original source.